2016 Goals (Not Resolutions)

Hello and Good Day, Mike Pouch here!

Happy New Year everyone! I’m not the biggest fan of New Year’s resolutions in the traditional sense, but rather, I like to use January as a time to reflect on the previous year and focus on setting goals for the new year.

Traditional resolutions are things like “I will go to the gym more” or “I will do a sketch a day”. The problem with these is that once you start going to the gym less than intended, or when you miss a day of sketching, you feel like you have failed your resolution, making it much easier to quit it. These resolutions often feel more like wishes. They are also hard to quantify (how much is ‘working out more’?).

New Year’s Goals, however, are things like “I will lose 15 pounds” or “I will release a 10 page comic book in print”. Because there is a real accomplishment in sight, even if you take a week off from working on this project, you can always get right back towards finishing it! These are much harder to fail, they are much more concrete, and they are completely quantifiable (you either finish it or you don’t).

So to practice what I preach, here is a list of projects I intend to finish this year. This is completely a sneak peek to my loyal blog readers and have not yet been announced anywhere else!

  • Wake OST – Now that ‘Five Years’ has finally been released, I’ve had an inch to finish and release other old albums that were very near completion but somehow fell by the wayside. Wake OST is a soundtrack I composed for a short film in 2009. While it’s been available to listen around various parts of the internet, it never got a proper release! I’ve already mixed all the music, finished the album cover, and have the files ready to go! Expect this in the next few weeks!
  • Dan Span – 7 – Dan Span’s seven deadly sins album that I produced, and yet another EP that was intended to be released in 2010. I made some very unique instrumentals for this and Dan Span recorded his vocals, but the final mixes never happened. The original artwork was unfortunately never completed either. I’ve already gone back into the old project files and have started working on the final mixes. I am also going to do eight illustrations for this, in the way I originally pictured the artwork looking. Intended release: late Feb-mid March.
  • Christmas Album 2016 – I released a Christmas album in 2008 and again in 2009. It was supposed to be a yearly tradition, but once again all music projects came to a halt in 2010. This one was originally intended to be released in 2014 and 2015, but it was not finished in time. I intend to work on this throughout the year so it’ll be ready for a December release!
  • The Missy’s – This is an unreleased punk album which I’ve written songs for; I’m keeping the rest of the details secret for now.
  • Mike Pouch – Solo Album – I have a lot of unfinished and unreleased songs. I intend to finish five songs towards this album, with the rest of the songs (and the album) looking at a 2017 release.
  • A First Time for Everything – [UPDATE – This was officially released on 3/10/16] – This is a ten page comic written by Benton Feight that I illustrated in late 2014. Once again, it’s available to read somewhere online, but never got a proper release!
  • Short four page robot comic – A one-off scene from an intended larger comic about the fear of technology.
  • Another ten page comic – I intend to write another 10 page comic, illustrate it, and release it by the end of the year.
  • “Introducing Horizon of the Unknown” – a 24-page printed version of the three comics above. Horizon of the Unknown is a comic book publisher I quietly started last year. This will be the official introductory issue that will be sold in local comic book shops!
  • LiterallyMindblowing – Continuing to post content to my site www.LiterallyMindblowing.com. At least one post a month, with the expansion of two new sections by the end of the year! This is certainly doable, as I did more than twelve similarly styled illustrations in one week! I intend to illustrate these in bulk.
  • A monthly blog post – I’ve written a lot of content for this blog that has not been released!
  • Three other illustration projects – I plan to submit artwork to be potentially used for a beer label, a local magazine, and a comic book cover.

I am sure other unexpected projects will arise as the year goes on, but this is the current projection. I may update this post throughout the year with links to projects as they get released! Good luck on your New Year’s Goals!

Until next time, enjoy life and keep creating!
Thanks for reading!


Attack on Titan (True 8-bit)

Hello and Good Day, Mike Pouch here!

I can’t believe it’s been three years since my last YouTube video! That being said, I’m back – this time with my 8-bit cover of the theme song from the popular animated TV show Attack On Titan! I have a few more 8-bit songs in the pipeline… one thing at a time though; watch the video here:

If you’d like, you can download an MP3 over at my chiptune page!

The ‘Titan’ theme was a suggestion by one of my YouTube subscribers named “Arch Angel.” While I have only seen the first episode, I am familiar with the show and with the theme song. With the live action trailer dropping last week, I knew it was a perfect time to make this! I also worked hard to learn how to create much better pixel art and step up my NES animation for this video. Check out my new intro and outro animation too!

Please make sure to leave a comment on the YouTube video to let me know what you think! And be on the lookout for the next chiptune jam!

Until next time, enjoy life and keep creating!
Thanks for reading!


Five Years EP is FINISHED!

Hello and Good Day, Mike Pouch here!

Big news for my long awaited ‘Five Years EP’!


Mixing with Jeremy Simon at Viking Camel Studio in Sept: DONE.

Mastering House

Mastering with Tom at the Mastering House: DONE.

That’s right! The music portion of the album is finished and ready to be shipped!

All that is left to be done is the album artwork and then promotion (perhaps a music video for ‘The Littlest Kiss’ involving sticky notes…)!

Expect a mid-summer release.

Until next time, enjoy life and keep creating!
Thanks for reading!


Super Mario 64 – Koopa’s Road (8-bit)

Hello all!

I have just posted another 8-bit track! This is an older one… but I think the quality still mostly holds up.

I’ve been doing a lot of thinking about these 8-bit tracks though:
First, there’s a reason my Halo 8-bit is at almost 50,000 views and growing at a rapid rate (I get a few comments daily), and my Mario 64 and Sonic 8 bit tracks aren’t even breaking 300. This could be for a few reasons, but I think the main thing is that making retro versions of games that are already semi-retro isn’t extreme or cool enough for people to search. They just don’t stand out. As well, a Nintendo version of Halo just seems strange because the franchise didn’t exist in the 80s/90s. Also, having a picture/animation probably helps a bit too! So… I need to find better games/movie soundtracks/songs to do 8 bit covers of (any suggestions?!)! As well, I should include some kind of 8-bit artwork!

Second, this is more for the blog, but I am going to stop doing a big ‘making of’ for each track. I’ve said most of my techniques, so I don’t want to repeat myself too much. In addition, I’m sure most of my readers don’t make 8 bit music, so the blog will mostly go unread or be uninteresting. Although, I think I will, at some point, do a series all about making 8-bit music that covers all the main techniques with included examples.

So with all that being said, I do have a few more ‘older’ tracks to post over the next few months. I have 8-bit versions of one more Mario 64 song, one more Sonic, a Zelda Wind Waker track, and the Professor Layton puzzle music. I also want to release some ‘Originals’ too! As well, I still have at least five Nintendo versions to post next month to celebrate the 20th anniversary of something! Should be awesome and might develop into a whole twelve song album release! Details on that next month!!!

Ok, here’s the track – Mario 64 – Koopa’s Road 8 bit:



Sonic 3 – Ice Cap Zone (8-Bit)

(Originally posted on Blogspot on Saturday, July 2, 2011)

Hello dear readers! I know it’s been exactly a month since my last post… I apologize. This summer has left me rather busy catching up on life and catching up on bills, paying people back money I owe (all paid back now!), and struggling with a car on the fritz! Yowza! During the year, I work a consistent weekly job at a school with consistent pay, but, being at a school, I am let go for the summer. So in the meantime, I’ve been finding odd jobs/freelance work in order to pay the bills. It’s been consistent enough where I haven’t had any major problems, but it’s left less time for music, sadly.

So in short, I haven’t forgotten my readers (and listeners)! I think once September returns and I have consistent work again, I’ll be able to work on things and post more often! I still have big plans for an awesome September remix or two (celebrating a 20th year anniversary of something…) and a TON of 8-bit remixes in October (to celebrate the three year anniversary of something else!!!) As well, my EP is still in the works… and still being delayed. Heh. It’ll be finished this year, for sure!

Well, onto the 8-bit remix! This one is for Sonic 3’s Ice Cap Zone (one of my fav Sonic tracks!) Once again, I made this one a little while ago, so it’s hard to remember all the details, but I’ll speak on what I can remember:

Drums and effects: I made the hi/hat metal sound with the noise channel, with a Duty/Noise at 25%. This gives a more metallic sound than the usual ‘white noise’. You can hear this effect used extensively in the famous Mega Man 2 – Quick Man stage. As well, the backwards ‘sweep’ sound was a simple noise channel track with a reversed volume slope. I used a simple ‘kick’ wav sample on every quarter note on the DCIM channel. Pretty basic stuff there, but it works well.

Instruments: The bassline was simple – just the triangle channel (as used in most NES tracks.) For the intro parts, I have two square channels with a little bit of a fade-in with the volume channel. This gives it more of a ‘pad synth’ feel, much like the original. For the ‘chorus’ part I have one square channel playing the melody – once again, pretty basic stuff. For the arpeggios, though, things get a little bit trickier. In the instrument editor, the arpeggio tool only goes from -10 to positive 10. This means you can’t do octaves at -12 to 0, which would be ideal. In order to achieve the arpeggios the way I needed, I set them at ‘-6, -6, 6, 6’ – which means in order to play the notes I wanted, I’d have to play a 6 half tones higher (example: to get a G I’d have to play a C#.) Here’s a picture of the editor:

Well that’s pretty much it! Here’s the track!

As always, thanks for reading!